![]() I usually export my pig related industries in early game and export my foundry related industries in mid-game, but otherwise I tend to avoid any decentralization of my capital city. ![]() Or am I wrong for wanting to keep my whole city from Farmers up to Investors all in the one connected city? Essentially a triangle of town hall circles with extra residences nearby for farmers and workers as well as buildings that require electricity. Lately I've been wanting to pre-plan a layout with three town hall circles of residences for artisans, engineers and investors, with electricity coverage for investors and engineers using one power station or two maximum with some coverage of electricity requiring industrial buildings including wherever I drop my first steam shipyard on the coast next to my city. When you are starting a city, do you plan ahead based on the future incorporation of town hall circles of particular residences? or do you keep service buildings within the town hall circles along with residences? - and do you try to maximize the electricity coverage to cover town hall circles of engineer and investor residences? - including dual lines of train tracks too? The circular town hall radius vs the diamond power coverage along a rectangular grid with train lines going through drives me particularly nutty. The most common problems I usually face involve building blocks of residences and services around Town Halls and Power Plants. I've been playing both campaigns and sandbox games variously in recent weeks. ![]() So I restart and I restart and I learn how to solve problems before they start and I have checked out city layouts of various sorts for inspiration. I've been getting into rabbit-holes of "surely there would have been a better way to do this, this is impractical, this is inefficient, this is excessive and maybe unnecessary for building nice and working cities. I've not yet touched Tourist Season or The High Life at all. or NPC factions because I already find the production and supply micromanagement to be challenge enough without naval combat or going to war against the A.I. All technologies up to late investors unlocked, late Obreros, Airships and Gas power plants, Docklands with world class reefers, a bit of playing with the palace, settling much of the 5 sessions but being cautious about going to war against any A.I. ![]() The furthest I ever got in older now deleted savegames was large cities with farmers, workers, artisans, engineers, investors and a few scholars. Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories.Īngela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle.I've been having frequent "restart-itis" for weeks now, playing with different approaches to early game in preparation for late-game. Source: crafting at Old Nate's workshop in Cape Trelawney Shirkers begone! The shrill cry of a new day has sounded!Ī highly-efficient and safe source of electrical power!Ĭompensates for its faithfulness in performing simple human tasks by being wilfully blind. Reduces the risk of fire, and looks divine. We can be bunch of sleepyheads sometimes."įeras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives.īetter factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig.Īn airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency over-abundance! Those are the topics for discussion at this venue's very functional table. "Just in case you have to wake us up, boss. Instead of its usual workforce, the building employs Farmer Workforce.Ī man with an infectious, impetuous and impassioned urge for action.Ī worker's gift. Occasionally produces extra Wood Veneers every 2nd cycle Bleakworth construct Wormways prison, Thorne is ready to build up another concrete case. Neither human nor machine has ever produced faster, more uniform masonry than Mickleton's compactor.įrançois Thorne, The Industrial Reinforcer This item can provide electricity only to buildings that can normally be affected by power plants Occasionally produces extra Steel Beams every 5th cycleįerhat brings something fundamentally different to the mix. A constructive approach has cemented his position.
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